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MY POSITION

GAME DESIGNER & CONTENT WRITER
  • Contributed to world-building across the setting, developing the underlying logic of the world to ensure items, creatures and mechanics felt like they belonged to the same coherent universe
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  • Built and managed the company website, handled content population and applied basic SEO practices to support the project's online presence ahead of the Kickstarter launch.
     

  • Participated in freelance partner communications, contributing to brief preparation and visual reference reviews to keep external collaborators aligned with the creative direction of the project.

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My Responsibilities

  • Designed original weapons, armor, tools and magical items from scratch, ensuring each piece felt authentic to the world's tone while remaining fully compatible with D&D 5e rules and balance.
     

  • Created creatures native to the world from the ground up, designing their traits, behaviors and stat blocks to fit both D&D 5e mechanics and the specific lore of Exordium Ionna.
     

  • Designed ship-based mechanics and race-specific vessels such as pirate ships tied to particular races, building systemic variety into naval gameplay while keeping everything grounded in the world's fiction

Kickstarter Page

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Sample Items From Book

Designed the visual concept and mechanical ruleset of select items published in the Exordium Ionna sourcebook, a few examples of which are shown below.​

Demo Book

Book Visuals

Game visuals from the marketing phase are shown below.

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