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MY POSITION
GAME DESIGNER & QA GAME TESTER
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Managed Data & Flow Assets and Curve Tables in Unreal Engine, overseeing balancing processes through these assets.
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Built funnel explorations and custom reports in Google Analytics, using player data to inform design decisions.
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Coordinated with external partners on art and business operations.

My Responsibilities
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Designed and documented the game's core systems including combat, enemy behavior, boss fights, progression, crafting-to-battlefield interactions, and reward structures.
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Produced 30+ design documents & pitch papers covering system rules, balancing tables, and edge-case specifications.
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Game Images
Game visuals from the marketing phase are shown below.
Sample GDDS
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