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MY POSITION

GAME DESIGNER & QA GAME TESTER
  • Managed Data & Flow Assets and Curve Tables in Unreal Engine, overseeing balancing processes through these assets.
     

  • Built funnel explorations and custom reports in Google Analytics, using player data to inform design decisions.
     

  • Coordinated with external partners on art and business operations.

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My Responsibilities

  • Designed and documented the game's core systems  including combat, enemy behavior, boss fights, progression, crafting-to-battlefield interactions, and reward structures.
     

  • Produced 30+ design documents & pitch papers covering system rules, balancing tables, and edge-case specifications.

Steam Page

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Game Images

Game visuals from the marketing phase are shown below.

Sample GDDS

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